The Latest POE 3.5 Betrayal 15 New Gems Information Guide

EzOkay Date: Dec/06/18 10:56:32 Views: 44

Challenge leagues are a terrific chance for a fresh begin within a new economy. All of your old characters and products are nevertheless present within the Regular and Hardcore leagues, but you happen to be encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

Path of Exile: Betrayal is set to launch in tomorrow! Path of Exile knows that you happen to be eager to have stuck into organizing your builds, so prepared gem data at level 20 with 20% quality for each of the new and reworked gems for this expansion. 

 

The Latest POE 3.5 Betrayal 15 New Gems Information Guide

 

The following is the Path of Exile Betrayal Gem Information:

 

Ice Spear:

- No longer pierces at short range.

- Now fires a rapid sequence of ice spears which move 300% faster after arming.

- Now gains additional critical strike multiplier after its arms.

- Now pierces after its arms.

Launches Shards of Ice in rapid succession. After traveling a short distance they change to a second form, which moves much faster and pierces through enemies.

 

Arctic Breath:

- No longer a ground-projectile. It is now capable of passing over gaps and cliffs.

- No longer leaves a trail of Chilled Ground in its wake.

- Now leaves a chilling area on the impact that deals cold damage over time over its duration. This area will move towards enemies.

- You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.

- Now requires level 28.

Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

 

Winter Orb:

Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channeling.

Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channeling for longer builds up stages on the skill. when you stop channeling, the stages decay over a duration.

 

Ice Nova:

- Deals 19 to 28 cold damage at gem level 1 (up from 15 to 21) and 632 to 930 cold damage at gem level 20 (up from 486 to 715).

- Can now expand from up to 2 Frostbolt projectiles at once.

- No longer deals 40% more damage when cast on Frostbolt.

- Now has 20% less Area of Effect when casting on Frostbolt.

- Now has a smaller radius at gem level 1, gaining up to +4 to the radius at gem level 20.

A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, It will expand from a number of those projectiles instead. If this skill would repeat when casting this way, It will instead expand again from the same projectiles after a short delay.

 

Vortex:

- Is now instant, with a 1.8-second cooldown.

- Can now detonate from up to 5 Frostbolt projectiles at once.

- Gains increased cooldown recovery speed as the gem levels up.

- Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).

- Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 bases cold damage per second at gem level 20 (up from 684.5)

- No longer deals 40% more damage when cast on Frostbolt.

- Now has 20% less Area of Effect when casting on Frostbolt.

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, Destroying them.

 

Storm Brand:

Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, firing beams which damage nearby enemies and the enemies around them.

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, Firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.

 

Armageddon Brand:

Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, causing a meteor to fall from the sky.

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

 

Brand Recall:

Detach your Brands from enemies and return them to you, activating their effect. Your Brands will have increased branding range until they next brand an enemy. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.

Recall your brands to you, detaching them from enemies, Then cause them to activate. The brands will have increased attachment range until they next attach to an enemy.

 

Shattering Steel:

Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or after traveling a short distance, with the shattered pieces dealing damage in front of the impact location.

Swing an axe or sword, Releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or traveling a short distance. The shattered pieces deal damage in an area in front of the impact location.

 

Lancing Steel:

Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.

Thrust an axe or sword forward, Releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.

 

War Banner:

Cast to reserve mana and carry a banner which increases the accuracy of nearby allies and the physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.

Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage is taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places then banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.

 

Dread Banner:

Cast to reserve mana and carry a banner which lets nearby allies inflict Impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.

Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.

 

Tectonic Slam:

- Charged Slam (which typically consumes an Endurance Charge) now deals 60% more damage (up from 18%).

- Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).

Tectonic Slam Labyrinth Helmet enchantments now grant increased chance to Charged Slam, rather than granting a chance to not consume an endurance charge, at half of the original enchantment's values.

Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an endurance charge to perform a charged slam, covering a greater area with more branching fissures.Requires a mace,sword,axe,staff,or unarmed.

 

Multiple Totems Support:

Supported skills have +2 to the maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.

Supports skills which summon totems.

 

Bonechill Support:

Supported skills have increased the effect of Chill on Enemies. Enemies in Chilling Areas from Supported Skills take increased Cold Damage over Time and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have damage taken increased by Chill Effect.

Supports any skill that can chill enemies or create chilling areas.

 

Even though Path of Exile has your consideration, we wanted to mention that it really is now doable to set up your Private Leagues for Betrayal! Please note that in the event you are working with Betrayal as your parent league, it will not commence until Betrayal launches. The advantage of making a Private League now is purely for convenience in order that you don't must worry about it at league launch. 

Thank you for your support! Ezokay hopes the above can help you.