Poe 3.6 Occultist Builds

EzOkay Date: Mar/30/19 16:40:16 Views: 3451

Poe Occultist is the hottest Ascendancy class in Path of Exile: Synthesis. Occultists are suited for Witches using a concentrate on the harm inflicted continuously more than a time frame. Unlike the other 3 damage sources, damage as time passes will not hit, with cold harm or chaos damage and curses. Malediction is an Ascendancy passive skill for the Occultist. It raises the further curse limit by one, increases the effect of one's curses, and causes enemies you curse to possess Malediction, decreasing their harm and growing their damage taken. Also, killing a cursed enemy grants a buff that grants additional chaos harm per curse the killed enemy had primarily based on all sources of non-chaos damage. Right here We will share Poe 3.6 Occultist Builds for you personally.

Poe 3.6 Occultist Builds

[Occultist] Very high Chaos Damage Queen of Chaos Lahkesis Essence Drain/Bane/Contag



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https://pastebin.com/sKHvtnJu
http://www.poeurl.com/cjdw
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Essence Drain
Inflicts strong Damage Over Time debuff on the target it hits

Wither
36% reduced Movement Speed
6% increased Chaos Damage taken

Defenses
Essence Drain Give Regenerate 0.5% of Debuff Damage as Life

Zealot's Oath
Converts all your life regen to ES regen, 0.5 regens from Essence Drain Damage give to you a lot of regens back to ures when u hit with ed its keep give you regen while he effected By Essence Drain

Enfeeble: Less damage from enemies, Critical Strike.

Temporal Chains: less Action Speed from enemies, less Action Speed, slower.

Despair : Inc Damage over time taken for enemies

Essence Drain Damge effected
Spell damage
Chaos Damage
Damage Over Time

Profane Bloom [ Ascendancy node ]
Your Curses can apply to Hexproof Enemies.
Chance for cursed enemies to explode increased from 20% to 25%.
Enemies killed by your minions now also have a chance to explode.

Bane
Bane is an active skill gem that applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked courses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way


Pros:
+ Very high Chaos Damage
+ Very high Damage Over Time
+ Very Tanky
+ Do Any map mod
+ All Content
+ HC/SC Viable
+ Insane Amount of Health Regen

Cons:
- Can't do mod Players have no Mana Regeneration

Bandits: kill all

Ascendancy:
1. Profane bloom
2. Wicked ward
3. Vile bastion
4. Malediction

Pantheon:
Major Gods:
Soul of Lunaris / Soul of Solaris
Minor Gods:
Soul of Tukohama


[Occultist Build] Cheap CI Occultist Vortex Starter/Endgame Build



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https://pastebin.com/9xvYNGXn
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It's hard to help you with that without seeing your play style. But honestly investing on CDRS won't help you so much cus the cooldown is not so high and you'd need too much CDRS to make some difference.
Try to use Vaal Cold Snap every time it's up, that should help you on map clear

Pros:
+ Cheap Currency
+ Good map clear
+ Tanky
+ Immune to Stun, Chill and Freeze
+ Can do most of the map mods (the only exception is No Life/ES Regen and Elemental Reflect mods)

Cons:
- Using Flame Dash is not the best movement skill but the Quicksilver Flask helps on that.
- Some endgame items can be more expensive cause Cold Damage Over time builds are a bit hyped.
- Less recovery rate map mod is not so good.

Ascendancy Points
1. Wicked Ward
2. Vile Bastion
3. Void Beacon
4. Frigid Wake

Enchantments:
Helmet: Vortex Increased Damage or Increased Cooldown Recovery Speed or Vortex Increased Duration or reduced Discipline Mana Reservation
Boots: Regenerate 2% of Life and Mana per second if you were Hit Recently

Bandits: Kill all.

Pantheon:
Major God: Soul of Arakaali.
Minor God: Soul of Abberath


[Occultist Build] Good "Jack of all trades" Endgame-Optimized Low Life Freezing Pulse Occultist



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PoB Link: https://pastebin.com/kNTMdDL4
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Skrill Tree: http://bit.ly/2Flz89q
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This build includes a truly wonderful blend in the two single targets and AoE damage, survivability, movement, and magic find. Survivability is linked purely to your ability to freeze factors, regenerate ES, and prevent harm. There is nearly no mitigation. Righteous Fire Juggernaut, this is not. Surviving endgame bosses (T16 Guardians and other folks that can't be frozen) involves knowing the mechanics, keeping away from the damage, and killing the boss immediately. From time to time this means you have got to skip map bosses as the mods make it so that you cannot prevent the harm. A single example is, the Reef boss is normally a joke, but I skip it anytime it has an "Increased Region of Effect" modifier mainly because it is too uncomplicated to die within the phases wherever the boss is immune.

Player Reviews:
Interesting thought. Maybe after getting a few more levels will take a new character through maps with it and make some leveling advice if it works out. My impression last time tried to level a build like this is that it's too dependent on having amazing low-level ES gear. There are almost zero life nodes taken and %ES nodes don't do much when you just don't have very decent gear.

3.six Changes:
1. The build has roughly twice the harm and 5-10% more ES than 3.5. It should feel a LOT better with average gear and it feels broken now with GG gear.
2. Drop Haste and Herald of Ice. Run Hatred + Zealotry (one on Mana, one on Blood Magic). You will probably need to lower the level of your Clarity on Blood Magic
3. Passive tree significantly reworked. Here's the new suggested tree.
4. Hatred watcher's eye with a +crit chance is now insane. Get an ES/clarity and Crit Chance/Hatred Eye if you can.
5. Added a section to the guide discussing options for building this on a budget, before you can afford the expensive items

Pros:
+ Good "Jack of all trades" build.
+ DPS that scales up to insane DPS with enough gear. Unbuffed ~2M DPS shaper DPS with good gear, ~4M shaper DPS with GG gear.
+ DPS for this build is just pure, raw, unconditional DPS.
+ it is only under super specific conditions.
+ inflate Path of Building numbers.
+ Top Tier clear speed for mapping.
+ Freezes almost everything in the game, including T15 bosses
+ Can run decent Magic Find without sacrificing anything although clearing up to T16 maps.
+ Can do all maps/map bosses/map mods except Elemental Reflect maps
+ Farms red Elder and Elder Guardians effortlessly.
+ Shaper is easy. Uber Elder is pretty easy if you know the mechanics.

Cons:
- As a "Jack of all trades", this build is also master of none. If you want to specialize in something very specific (farming a specific boss, or pure pack clear speed even though ignoring bosses, going maximum magic find, etc), you should probably find a more specialized build.
- Can get expensive to fully gear
- Freezing Pulse still has a couple of clunky skill mechanics where it can get stuck in narrow doorways or on objects


[Occultist Build] The Frost Queen Occultist Frostbolt - Damage is great



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PoB Link: https://pastebin.com/PSHDHa7G
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The way in which that the vortex/Frostbolt interaction will work if you just send out the Frostbolts and then hit your vortex button when those Frostbolts collide with an enemy some items transpire.
1. The Frostbolt damage is dealt
2. The initial vortex damage is dealt
3. The vortex AOE is left under their feet for the dot dmg.
As far as why we think life is better, is because you have to invest a lot into ES on gear and tree, leaving you no room for any other kind of mitigation. This leaves you vulnerable to getting hit. A lot. With life, you have acrobatics to give you 30% dodge, and another 50% evade, plus the block chance of the shield.

Pros:
+ Harm is great
+ Gameplay doesn't get stale, we use 4 skills
+ Top Tier survivability and defenses (we will go over these soon)
+ Fast mapper
+ VERY cheap, no uniques required and more Poe Currency.
+ SSF/HC/League start friendly, again no uniques required
+ Great scaling with the new 'Cold DOT Multi' affix
+ Vortex is instant cast!

Cons:
- Can feel difficult or clunky to players used to playing '1-skill-wonder' builds
- The good portion of damage is on the back-end rather than front-loaded.
- Extremely tight on gem sockets, no room for herald/golem

Ascendancy:
Void Beacon > Frigid Wake > Profane Bloom > Malediction

Bandits:
We kill all for the extra points



[Occultist Build] Very fun and engaging build to play WinterIsComing Elementalist



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PoB Link: https://pastebin.com/F32x3wm4
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Skrill Tree: http://bit.ly/2Jnmz1L
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This build will clear ALL content (maps/shaper/lab/Atziri/uber elder and so forth). It's actually Fun and ENGAGING, not price an extraordinary amount of Poe currency, and have the capacity to get a league starter together with the means to perform all content material later on when you upgrade and invest into your character. On major of this, it will need to havequicky movement or move skills rather than really need to concern yourself with any weird issues that damage builds for me (which include running from mana, random one particular shots, not lacking in single target capability, etc etc.)
All in all, locating a build that fits me and has all of those items can genuinely be a tall order to fill.

Props to your OP for this build. Quite good and relaxed transition into mapping. Specially for memory runs this build has quite nice utility with both phase run and flame dash. The inpulsa's explosion result is a quite great clear-speed excellent of a lifestyle of improvement on this build. Quite quickly and cheap league starter for Synth to date! Thanks! Ive been undertaking it like this final week: I would propose capping your resistances very first though operating all around as part of your levelling gear. Then I would go for a pseudo 5 website link with >lvl 18 slower projectiles to start with. So the gloves. This will price you all-around 5chaos. Then a pseudo 5 website link to your vaal be (~3 chaos orbs). After this, I would go to get a ordinary Kaom's Heart that will value you all around ~1.6 Exalted Orb. Try to obtain a corruption altar within your Incursion (your Temple) and go yolo with your Kaom's Heart. Though you happen to be endeavoring to get the corruption altar it's possible to purchase an ilvl >76 (I think) elder ring and alteration spam it for your warlord's mark. I received unlucky on this so I ended up buying one particular for all-around 50c. I chose to purchase a cheap jewel with corrupted blood immunity while saving up for that Anatomical Know-how.
This kinda covers to low-cost portion, but now you got the bare survivability essentials I'd say.
With regards to your belt as nicely as your boots, it truly is essential that you have a ton of resists on them as it may nicely show challenging later on this max them out.
After this comes the a lot more expensive aspect. Having the necklace, the anatomical awareness along with the green nightmare jewels, the pseudo 6 hyperlink + enchant helmet and gloves. It kinda depends on the material youre pushing during which order you'd want to upgrade this. Additional dmg vs. far more survivability.

Pros:
+ Very fun and engaging build to play
+ Very fast pace build
+ Incredibly fast movement speed with phase run + quicksilver
+ Flame Dash with faster casting to jump gaps/cliffs
+ One of many best AOE clears in the game hands down
+ Able to do strong burst single target damage which shreds map bosses
+ Incredibly fun self crafting on tons of gear pieces
+ Can do almost all map mods
+ Able to do all content (all maps, uber atziri, all labs, shaper and guardians, uber elder)
+ Extremely high defensive capabilities
+ Immune to corrupting blood
+ Warlord's Mark on Hit
+ Aspect in the spider makes monsters covered in webs which looks sweet
+ Free Arcane Surge + Inpulsa explosion effect
+ Easy/Cheap to gear with room for lots of improvements as you get more currency

Cons:
- Ele Reflect maps are NOT possible
- Physical Reflect maps are best to be avoided
- Hexproff AND no regen on the same map should be avoided.
- Can be slightly laggy when you run into allies cannot die totem
- Single Target dps is hard to maintain for anything with multiple phases
- Not the best uber elder farmer, though can still be done decently
- Can be decently expensive to fully min/max yourself for end game gear

Bandits:
Kill All

Ascendancy:
Pendulum of Destruction > Mastermind of Discord > Shaper of Desolation > Beacon of Ruin

Pantheon:
Minor God - Shakari
Major God - Any will work but the Soul of Lunaris for added projectile avoidance, dodge, and no chained projectiles.


[Occultist Build] Combines Massive DPS with exceptional safety and defensive Strategies 5+Mill Shaper DPS This Season



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PoB Link: https://pastebin.com/7xasjz25
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Skrill Tree: http://bit.ly/2Fjx1D6
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Gem Levels vs Excellent are hard to balance from the end game so employed Max vs 20 to demonstrate which ones are most important Clearly if you can obtain a level 21 gem with 23 excellent you must in situations the place they're both listed as essential. The only exception to that is Ice Spear That is an odd situation, but you don't want projectile speed as it will make your damage decrease once you get near enough to cast frost bomb as we are scaling the second phase of IceSpear. Tend not to Excellent your Ice Spear.

Pros:
+ Combines Massive DPS with exceptional safety and defensive Strategies
+ Cheap and Accessible Required Unique(s) other than the Shav's which will be pricy this season I think
+ Webbed, Chilled and Shattering enemies everywhere
+ No need for a Golem or a totem (Also no need to remember to cast them)
+ Only Two Activated skills and 1 is frost bomb which has a duration
+ no need to think about flasks smash every flask, all the time Great for Popsicle stick players (Or those with macros setup)
+ Doesn't run Blasphemy or self-cast curses so no need to kiss the monsters up close
+ customizable curses for each map you enter
+ Budget End Game Gear uniques
+ NOT socket hungry so you can cut out sockets to have Abyssal Sockets
+ Capable of clearing Maps and Bosses really properly without any clunky mechanics or weapon swaping, snapshotting, gem swapping or effectively anything
+ Run Every Phys reflect map you can find
+ No mana issues ever like you physically will not be able to have mana issues as long as you can channel the skill each second
+ Not flask Dependent - Flasks just bump dps and give you your safe suffixes but finished all guardians without flask charges up.
+ offscreen Killing
+ No full passive tree Respec Necessary & Can Level as your Final Build and Skill Set
+ No Enlightened Required

Cons:
- You need to understand the basic mechanics of your character, itemization and the game to play this build... e.g. the importance of resistances, what is LL, how you get to the end game in a chaos mitigation/immune situation, and how to scale harm, particularly in the time leading up to the Shavronne's wrappings.
- Low Movement Speed and limited to Flame Dash or Charged Dash for Movement Skills
- No Life Flasks
- Ele Reflect maps kill you instantly
- Zero Leech/No Regen maps are not as fun as you might think (Both are doable)
- Looking at your offhand Don't do it six aurae's to restart, and with no life regen, you won't be able to without a portal just don't unless you travel to town first make a trip to Oriath so you don't have to lose them sadly portal gem in offhand is a total no-no.

- Channeling Skill which you must stand still to cast

Ascendancy:
1st:: Wicked Ward
2nd: Void Beacon
3rd: Vile Bastion
4th: Forbidden Power

Bandits:
1) Alira for Crit Multi and Resists
2) Kill All for Passive Points Only do this if you expect to have a large endgame budget to get a res on your gear and dps elsewhere