Path Of Exile's Betrayal league begins on December 7th, replacing the present Delve league. Path Of Exile's subsequent league - Betrayal - is set to become the largest expansion to Grinding Gear Games free-to-play action RPG considering that its story doubled in length final year. 

 

The Following is Path of Exile Betrayal New/Updated Skill & Support Gems:

 

 

1. Armageddon Brand

Build a Brand around the ground that attaches to an enemy that walks near it. Storm Brand zaps nearby enemies and offers damage in a region around them, whilst Armageddon Brand summons destructive flaming meteors. Branded summons destructive flaming meteors. Branded enemies drop the brand on death, letting it jump to other enemies.

 

 

2.Dread Banner

Cast a banner when to carry it, weakening enemies around you although buffing the attacks of you and your allies. War Banner gains stages as you kill enemies, though Dread Banner gains stages as you Impale enemies. Cast a second time for you to place the banner, making the effect bigger and much more strong having a bonus effect.

 

 

3.Lancing Steel

Thrust forward along with your Sword or Axe, firing a wide projectile that Impales any enemies hit. When you do that, extra projectiles are summoned as blades that float parallel with your attack, and these fly forward after a quick delay. Like Shattering Steel, an enemy could be hit by numerous Lancing Steel projectiles, generating the talent very powerful if you're in a position to catch an enemy with multiple flying blades. 

 

 

Exactly where you aim controls the spread from the projectiles; Aiming up close will spread out the angle of the projectiles, even though they do tilt slightly towards targets when developed. Aiming at variety will trigger all the projectiles to fire in parallel, letting you very easily hit enemies at range with multiple shards. 

The skill comes with four added projectiles, so Higher Several Projectiles will boost the skill's spread in the expense of harm, though Pierce, Chain or Fork let the talent clear out groups of enemies.

 

4.Shattering Steel

This talent allows you to swing your Sword or Axe, releasing a spray of 3 projectiles in an arc in front of you. These projectiles deal much more damage the further they travel till they attain their maximum range. Once they cease on an enemy or attain maximum range, the projectiles burst, dealing their harm in an outward cone. 

 

 

The projectiles are unleashed in fast succession, making them capable of hitting close enemies with numerous projectiles. Like Spectral Throw, the ability does not execute any melee attack and therefore can not be supported by Multistrike or melee-specific supports, however the skill functions very nicely with Projectile modifying supports like Pierce, A number of Projectiles and Vicious Projectiles. The maximum variety can't be modified, so More rapidly Projectiles doesn't enhance the skill's range, but Region of Impact modifiers enhance the size in the burst. 

 

Impale

Shattering Steel includes a possibility to Impale, a brand new debuff that rewards repeat hits. Impaled enemies are covered in sharp metal spikes, producing any hits taken more painful for the enemy. If you Impale an enemy, 10% on the unmitigated physical harm from the attack is stored, along with the subsequent 5 hits that enemy requires from any source will trigger them to also take this stored damage. 

You may have many Impale effects on an enemy, limited only by hits consuming the Impale. This offers Shattering Steel and Lancing Steel an even higher edge when they're in a position to hit a target multiple occasions. 

 

5.Storm Brand

Generate a Brand around the ground that attaches to an enemy that walks near it. Storm Brand zaps nearby enemies and deals damage in a region around them when Armageddon Brand summons destructive flaming meteors. Branded enemies drop the brand on death, letting it jump to other enemies.

 

 

6.War Banner

Cast a banner after to carry it, weakening enemies around you even though buffing the attacks of you as well as your allies. War Banner gains stages as you kill enemies, while Dread Banner gains stages as you impale enemies. Cast a second time to locate the banner, generating the impact bigger and much more strong using a bonus impact.

 

7.Winter Orb

Make an icy orb above your character if you channel, which rapidly lobs icy projectiles at nearby enemies. Channeling the ability causes it to create up in energy, which starts to fade away if you stop channeling.

Winter Orb is often a channeling talent that develops and powers up an orb that floats above you. It consistently fires projectiles at nearby enemies, firing more rapidly the far more the orb is powered up. The projectiles explode on impact.

- Supporting the ability using the more projectiles help gem causes the additional projectiles to be fired in a line, giving the talent a unique damage pattern.

- Supporting it using the elevated duration help gem lets you keep the orb active long after you cease channeling, letting you run when the orb destroys enemies.

- Meanwhile, supporting it with all the improved region help gem increases the harm region and overlap of your projectiles' bursts.

 

 

8.Arctic Breath

We're creating adjustments to Ice spear, Vortex, Ice Nova, Arctic breath and tectonic Slam, growing their power and adding intriguing new behavior.

 

9.Ice Nova

The skill now adds cold harm to hits against chilled enemies, as well as getting a harm to rebalance, generating it far more helpful as a standalone ability whilst also possessing some casual synergy with effects that reliably chill enemies. 

In case you cast Ice Nova even though you have a Frostbolt within a large range, it'll cast once again on two extra Frostbolts, with a short delay involving every repeat, letting it cover a big region. Simply because this lets you cover a significantly bigger location with many bursts of harm, the skill's area of impact is slightly smaller when casting on Frostbolts. We've also removed the harm bonus for the talent when casting on Frostbolts, as the added cold damage to chilled enemies fills this role now. 

The skill now includes a special interaction if supported by Spell Echo and cast on a Frostbolt: the player only casts after, using the repeat automatically occurring on the Frostbolt. The player still added benefits from the cast time and harm increases with the Spell Echo Support. 

 

10.Ice Spear

The upcoming 3.5.0 update will feature a reworked Ice Spear, among other cold spell improvements. Our target was to provide Ice Spear a function as the stand-out cold spell for taking out single enemies having a highly effective burst of vital hits. 

We've changed how it interacts with additional projectiles; now further projectiles are fired in sequence, as an alternative to all at after, inspired by Merveil's Ice Spear Barrage. This implies that further projectiles substantially boost the damage output, without implicitly rising the projectile spread. You could control the spread of the projectiles by aiming closer or further away. The skill implicitly has an additional projectile. 

The ability nonetheless arms just after traveling a quick distance, but rather than piercing before it arms, it now pierces right after arming. It now has bonus critical strike multiplier although armed too, additional enhancing its harm, as well as the projectiles move much more quickly once armed, delivering their highly effective punch swiftly. 

 

 

11.Tectonic Slam

We're generating modifications to Ice Spear, Vortex, Ice Nova, Arctic Breath, and Tectonic Slam, escalating their power and adding intriguing new behavior.

 

12.Vortex

Vortex is now Instant, with a 1.8-second cooldown. It gains cooldown recovery speed because the gem levels, lowering the cooldown to just over 1 second at level 20 from the gem if you have no other cooldown recovery speed modifiers. This one of a kind behavior lets it work as a standalone ability that you simply can cast while moving or by utilizing it even though also casting other cold spells. You may also use it as an instant slowing effect in any construct! 

The size of the ongoing Vortex effect has been improved, and now matches the harm region, generating it a lot a lot easier to catch big groups of enemies in the damage more than time impact. 

When casting whilst you may have an active Frostbolt, it'll cast once more on 4 further Frostbolts, having a quick delay between each repeat, letting it cover a really significant location. It is an incredibly successful clearing tool alongside a supported Frostbolt. With slower projectiles on your Frostbolt, you can get loads of hits on a tougher enemy, even though maintaining them slowed inside the Vortex effects. 

Simply because with the strong nature of those modifications, the talent area is now slightly smaller when casting on Frostbolts, including its ongoing Vortex. The talent no longer includes a damage bonus when casting on Frostbolts.